It was the Russian artist Wassily Kadinsky that thought to pursue the concept of sonic vibration in art. He called it Synaesthesia.
Mizuguchi followed this inspration from the techno clubs to his game.
"I was reminded of that and Kandinsky's concept of synaesthesia. I thought, 'If I could bring this kind of feel to a game, what kind of game can I make?' I didn't have any answers at that time. I needed time. So maybe three or four years later, I had a very funny image of something - visuals and sounds, a spark like that. Then I was getting the music. We tested many types of this kind of process, and that's how we made Rez." Wired
It's difficult to see art when it first arrives. Time is the ultimate arbitrator of what is and what is not art. Are video games now considered a legitimate art form? What Mizuguchi is seeking is an emotional response to games that has proved elusive. Someone might walk through the Louvre and break down in tears at a beautiful paintiing, but can that happen with a game? And is that even a fair benchmark to distinguish art?
"The experience is getting greater in the games industry. Just 40 years ago, we started from black and white dots. No sound, just beep sounds. Then we got colours, 2D then 3D… but we will have a much greater evolution in future games."
Rez HD first dropped in 2008. it's closing in on a decade. And the game still resonates in a unique way. It conjured a future for us
"Maybe we won't be able to tell the difference between real images and generated images. Maybe we'll be able to see a movie and stop to change the point of view in the future. We need to prepare all the time. We need that kind of inspiration."